Bat is a one-tap baseball batting game. You get one inning at the plate. The pitcher winds up and you tap to swing as the ball reaches the plate. Your timing decides everything: right on time is a home run, a little off is a line drive into the gap, further off is a single that might get caught, and way off is a foul or a swing and miss. The pitcher mixes fastballs, slow changeups that fool an early bat, curves that break late and sliders that start over the plate and finish off it. Lay off those and take your ball. Three strikes is an out and three outs end the inning. Every day there's a new inning, and your friends' ghosts bat the same pitches from the on-deck circle.
How to play Bat
- Tap anywhere to swing. Try to meet the ball just as it crosses the plate.
- Perfect timing is a home run. Slightly early or late gives a double, triple or single.
- Don't swing at pitches that finish outside the dashed strike zone. Four balls is a walk.
- Three strikes is an out. Three outs and the inning is over. Your score is the runs you drive in.
Tips to get a high score
- The changeup looks like a fastball but arrives later. Wait for it.
- Sliders start over the plate and slide off it late. Taking one is a ball, and swinging is usually a miss.
- Fouls count as strikes but can never be strike three, so with two strikes you can foul off a pitch to stay alive.
- Home runs in a row climb in pitch and each one pays a coin.
- Get runners on base first. A home run with the bases loaded is worth four runs.
What the pitcher throws as the inning goes on
The pitcher gets tougher with every pitch and reaches full strength on the 35th. The first three pitches are always fastballs. A fastball takes about 1.4 seconds to reach the plate at first and about 0.8 seconds by pitch 35. After that it keeps getting quicker, pitch by pitch, so every inning ends.
The mix changes too. Early on about two-thirds of pitches are fastballs, and by the end it's under a third. Sliders go from 10% to about a quarter of pitches, changeups from 14% to about a quarter, and curves from 10% to over a fifth. Curves also break further as the inning goes on.
Changeups travel at about 72% of fastball speed, curves 82% and sliders 92%. The pitch name only shows after the result, so you have to read each pitch from its speed and movement.
How timing turns into runs
Timing is measured to the frame, a sixtieth of a second. Dead on is a home run every time. One frame off is a homer half the time, and otherwise usually a double, sometimes caught at the wall. Two or three frames off is mostly a double or triple, with about a 30% chance it's caught. Four or five frames off is a single or, more often than not, an out. Six to eight is a foul, and anything worse is a miss.
Only runs count toward your score. Hits push every runner forward by the hit's number of bases, while a walk only moves runners who are forced. Every home run pays a coin for hats.
That makes runners worth more than the hits themselves. A solo homer is one run. Two doubles in a row also score a run, and they set up a bigger inning. Don't chase only home runs. A clean double with runners on is often the better result.
Which pitches to take
Here's the rule that matters most: every pitch except the slider finishes inside the strike zone. Fastballs, changeups and curves are all strikes if you take them, however much a curve bends. Sliders always finish outside it, so taking one is always a ball.
Swinging at a slider can never be a hit. Within three frames of perfect it's a foul, and anything else is a swing and miss. Where the ball crosses doesn't affect your contact at all, only your timing. So the only sideways question is whether it's a slider.
Since only sliders are balls, walks are rare and you'll be swinging at most pitches. With two strikes, a foul can't put you out, but a missed swing at a slider will. Lay off anything sliding wide of the dashed zone.
Daily levels and ghost races
Today's Bat level is the same for everyone, and you race the ghosts of other players' runs. How daily levels and challenges work.
FAQ
What pitches are there?
Fastballs, changeups, curveballs and sliders. Pitches get faster and the breaking balls get sharper as the inning goes on.
How do runs score?
Hits move your runners around the bases. Singles move everyone one base, doubles two, triples three, and a home run clears the bases.
Is it free?
Yes. Every Tapamine game is free to play in your browser with no download and no account.
Does it work on my phone?
Yes. Tapamine is built for phones first: portrait, one thumb, and it works offline after your first visit. It also works with a mouse or the spacebar on a computer.
How do challenges work?
After a run, tap “Challenge a friend” to send a link. Your friend plays the exact same level and races your ghost — a replay of your run — to see who wins.
Add Bat to your site
Bat is free to embed on your blog, class page or website. Paste this code:
<iframe src="https://tapamine.com/embed/bat/" title="Bat: free one-tap game" width="360" height="640" style="border:0;border-radius:16px;max-width:100%" allow="autoplay; fullscreen; web-share" loading="lazy"></iframe>