Boing
Charge it. Hop it. Stick the landing. A free one-tap game.
Play nowHold to charge · Release to jumpBoing is a one-thumb charge-jump game. Your blob stands on a block, and the next block waits somewhere ahead. Hold to squash the blob down and build power, then let go to hop. The longer you hold, the farther it flies. Land on the block to score a jump, and land dead centre for a PERFECT that climbs in pitch. Undershoot or overshoot and you tumble into the gap. Don't dawdle, either: the block under you starts to crack and crumble.
How to play Boing
- Hold anywhere to charge. The blob squashes down as the power builds.
- Let go to jump. A longer hold means a longer hop.
- Land on the next block to score. The white dot in the middle is the PERFECT spot.
- Miss the block and you fall. Wait too long and the block crumbles under you.
Tips to get a high score
- Judge the gap before you press, then commit. Long, wavering holds are where jumps go wrong.
- PERFECT landings in a row climb in pitch, and every third one drops a coin.
- A quick tap is a tiny hop that lands you back on the same block. It's safe, but the crumble keeps ticking.
- Later blocks sway from side to side. Time the release for where the block will be when you land.
- Blocks get narrower and your charge gets punchier the farther you go.
How the course stretches
Boing's ramp is tied to how many blocks you've landed, and most of it happens over the first 45 jumps. Blocks shrink to well under half their starting width, then keep narrowing slowly. Gaps vary more as well, from fairly even hops early on to a mix of short ones and much longer leaps later.
Your charge gets punchier over the same stretch. By jump 45 each moment of holding throws you about 30% farther than it did at the start, and a little more after that. A hold that felt right early on will overshoot later, so keep adjusting.
From the 14th block, some blocks sway from side to side. About one in eight does at first, rising to half of them by block 45, with bigger swings as you go. A swaying block stops moving the moment you land on it.
The crumble clock and a steady plan
Every block you land on is one point. PERFECT landings and coins, whether a block carries one or you earn one for three PERFECTs in a row, go towards streaks and hats but don't add to your score.
The crumble clock starts when you land and keeps running while you charge. You get about 4.5 seconds per block at first, falling to about 2.2 seconds by jump 45. A full charge takes 1.6 seconds, so late in a run a slow read plus a long hold can use up the whole clock.
A plan that lasts: spend the first second on each block judging the gap, then make one smooth hold and let go. Holding past 1.6 seconds adds no distance and only burns crumble time, so there's never a reason to hold longer.
Swaying blocks and edge landings
Every hop spends the same time in the air, just over half a second, no matter how far it goes. On a swaying block, what counts is where the block is when you touch down, not when you let go. Release so the block is moving towards your landing spot.
A sway takes about two to three seconds to swing back and forth, a bit quicker later on. If the timing looks wrong, wait one swing, as long as the crumble clock allows it.
The whole top of a block is safe, right to its edge. An edge landing still scores, it just isn't PERFECT. Aim for the centre, but when a block is narrow, a safe landing anywhere on top beats a gamble for PERFECT. A missed PERFECT only resets the streak; a missed block ends the run.
Daily levels and ghost races
Today's Boing level is the same for everyone, and you race the ghosts of other players' runs. How daily levels and challenges work.
FAQ
How far does a jump go?
It depends on how long you hold. Power grows steadily while you hold and stops growing after about a second and a half, so every distance is reachable with the right hold.
Why did my block fall?
Each block only holds you for a few seconds. Cracks appear when it's about to go. Jump before it crumbles.
Is it free?
Yes. Every Tapamine game is free to play in your browser with no download and no account.
Does it work on my phone?
Yes. Tapamine is built for phones first: portrait, one thumb, and it works offline after your first visit. It also works with a mouse or the spacebar on a computer.
How do challenges work?
After a run, tap “Challenge a friend” to send a link. Your friend plays the exact same level and races your ghost — a replay of your run — to see who wins.
Add Boing to your site
Boing is free to embed on your blog, class page or website. Paste this code:
<iframe src="https://tapamine.com/embed/boing/" title="Boing: free one-tap game" width="360" height="640" style="border:0;border-radius:16px;max-width:100%" allow="autoplay; fullscreen; web-share" loading="lazy"></iframe>